Generative AI NPCs that stay inside your frame budget. Behavior systems that distill LLMs into runtime-friendly libraries. GPU inference pipelines that respect thermal envelopes and VRAM ceilings. The last 20% of engineering that takes a research demo and makes it ship in a AAA game.
Most AI vendors stop at a Python prototype running in an engineer's browser. Studios have engines, frame budgets, platform-cert pipelines, and console memory constraints. The gap between those worlds is where most GenAI-in-games projects die.
We work at the UE5 subsystem level — C++ plugins, custom CUDA kernels, D3D12 interop, and the boring-but-essential plumbing that turns a research paper into something a gameplay engineer can drop into their level.
Voice conversation, lip sync, and Audio2Face pipelines wired into UE5 at production quality — not demo quality. Concurrent NPCs, frame-budget-aware scheduling, platform-cert-compatible.
Offline distillation of LLM behavior into runtime behavior-tree action libraries. Keeps the intelligence, kills the runtime LLM cost. Designed for console frame budgets.
Custom CUDA kernels, TensorRT integration, D3D12-CUDA zero-copy interop. Multi-model concurrent serving with per-model VRAM ceilings and thermal-aware scheduling.
PPO-trained autonomous agents that stress-test balance, find unreachable regions, and export QA-readable reports. Runs on consumer hardware, no distributed training required.
Parametric and ML-driven content systems integrated at the shader level. World-state-aware, lighting-integrated, not just UV textures.
C++ inference libraries with thin engine adapters. Runs natively in UE5, drops into proprietary engines with a sprint of integration work. Not locked to one vendor's tooling.
| Service | Description | Price Range |
|---|---|---|
| Frame-Budget Audit | Profile existing AI systems in UE5 against console/target-hardware frame budgets; identify bottlenecks | $8,000–15,000 |
| NPC AI Prototype Sprint | Working UE5 demo of specific NPC behavior — voice-driven, GenAI-powered, or multi-agent — within your engine and art pipeline | $15,000–30,000 |
| GPU Inference Integration | TensorRT, custom CUDA, or D3D12-CUDA interop for real-time model inference inside UE5 | $15,000–35,000 |
| ML Playtesting Bot | PPO-trained autonomous agent that stress-tests balance or navigation in your title | $15,000–30,000 |
| Full AI System Integration | End-to-end AI subsystem — concurrent systems, custom kernels, engine integration, production-ready delivery | $20,000–50,000 |
UE5 studios integrating AI characters or procedural systems, teams ramping on UE5 from Frostbite/proprietary engines with AI-system skill gaps, studios needing ML-driven playtesting automation, developers with AI prototypes that won't hit frame budget.