AI systems that ship in shipped games.

Generative AI NPCs that stay inside your frame budget. Behavior systems that distill LLMs into runtime-friendly libraries. GPU inference pipelines that respect thermal envelopes and VRAM ceilings. The last 20% of engineering that takes a research demo and makes it ship in a AAA game.

Most AI vendors stop at a Python prototype running in an engineer's browser. Studios have engines, frame budgets, platform-cert pipelines, and console memory constraints. The gap between those worlds is where most GenAI-in-games projects die.

We work at the UE5 subsystem level — C++ plugins, custom CUDA kernels, D3D12 interop, and the boring-but-essential plumbing that turns a research paper into something a gameplay engineer can drop into their level.

Capabilities

NVIDIA ACE Integration

Voice conversation, lip sync, and Audio2Face pipelines wired into UE5 at production quality — not demo quality. Concurrent NPCs, frame-budget-aware scheduling, platform-cert-compatible.

Behavior-Tree ↔ LLM Bridges

Offline distillation of LLM behavior into runtime behavior-tree action libraries. Keeps the intelligence, kills the runtime LLM cost. Designed for console frame budgets.

Real-time GPU Inference

Custom CUDA kernels, TensorRT integration, D3D12-CUDA zero-copy interop. Multi-model concurrent serving with per-model VRAM ceilings and thermal-aware scheduling.

ML-Driven Playtesting

PPO-trained autonomous agents that stress-test balance, find unreachable regions, and export QA-readable reports. Runs on consumer hardware, no distributed training required.

Procedural Generation

Parametric and ML-driven content systems integrated at the shader level. World-state-aware, lighting-integrated, not just UV textures.

Engine-Agnostic Cores

C++ inference libraries with thin engine adapters. Runs natively in UE5, drops into proprietary engines with a sprint of integration work. Not locked to one vendor's tooling.

Offerings

Service Description Price Range
Frame-Budget Audit Profile existing AI systems in UE5 against console/target-hardware frame budgets; identify bottlenecks $8,000–15,000
NPC AI Prototype Sprint Working UE5 demo of specific NPC behavior — voice-driven, GenAI-powered, or multi-agent — within your engine and art pipeline $15,000–30,000
GPU Inference Integration TensorRT, custom CUDA, or D3D12-CUDA interop for real-time model inference inside UE5 $15,000–35,000
ML Playtesting Bot PPO-trained autonomous agent that stress-tests balance or navigation in your title $15,000–30,000
Full AI System Integration End-to-end AI subsystem — concurrent systems, custom kernels, engine integration, production-ready delivery $20,000–50,000

Ideal Clients

UE5 studios integrating AI characters or procedural systems, teams ramping on UE5 from Frostbite/proprietary engines with AI-system skill gaps, studios needing ML-driven playtesting automation, developers with AI prototypes that won't hit frame budget.